Yukon Solitaire Rules: How to Play Yukon

If you know classic solitaire, you already know most of Yukon. The columns look the same, the four piles you build at the top are the same, and red still goes on black. Two things are different, and they change the whole feel of the game. There is no deck to turn over, because every card is on the table from the first move. And you are allowed to pick up a whole untidy heap of cards at once, as long as the bottom card of the heap has somewhere to go.

This page explains the Yukon Solitaire rules from start to finish, with small worked examples. These are the standard rules, and they are the rules our free Yukon Solitaire game uses.

What You Need

The Layout

The deal has two parts. The first part is exactly the deal for classic solitaire.

  1. Deal seven columns, left to right. The first column gets 1 card, the second 2 cards, the third 3, and so on up to 7 cards in the seventh column. In each column, only the last card is face up. That uses 28 cards.
  2. Now deal the other 24 cards face up, four onto each of columns 2 to 7. The first column gets no more cards.

When you finish, the table looks like this:

ColumnFace-down cardsFace-up cardsTotal
1011
2156
3257
4358
5459
65510
76511

That is all 52 cards: 21 face down and 31 face up. Overlap the cards in each column so you can read every face-up card. There is no stock pile and nothing left in your hand.

Above the columns, leave space for four piles called the foundations. They start empty.

The Goal

Move all 52 cards onto the four foundations. Each foundation holds one suit and is built up in order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. When all four Kings are on top of their piles, you have won.

Moving Cards in the Columns

What fits on what

A card may be placed on the last card of a column (the one nothing is covering) if it is one rank lower and the opposite color. Hearts and diamonds are red; spades and clubs are black.

So far this is just like classic solitaire. Here comes the Yukon part.

Any face-up card can be moved, with everything on top of it

In classic solitaire you can only pick up cards that are neatly in order. In Yukon, you may pick up any face-up card, anywhere in a column. Every card lying on top of it comes with it as one group. Those cards do not have to be in order, or match in any way. The only thing that matters is the card you picked up, the one at the bottom of the group: it must fit the card you are moving it onto.

Example. One column ends with these face-up cards, reading down the column:

9♣, 6♥, 2♠, K♦

Another column ends with the 7♠. You may pick up the 6♥ and move it onto the 7♠, because a red 6 fits on a black 7. The 2♠ and K♦ ride along on top of the 6♥. The second column now ends 7♠, 6♥, 2♠, K♦, and the first column ends with the 9♣.

You could not pick up just the 2♠ and K♦ and put them on the 7♠, because the 2♠ does not fit on a 7.

This is what makes Yukon feel so free. The card you need is often sitting in the middle of a column, and you can simply reach in and take it, baggage and all.

Face-down cards

Face-down cards cannot be moved or looked at. When you move away all the face-up cards in a column, the last face-down card is uncovered. Turn it face up. It is now in play like any other card. Turning over these 21 hidden cards is the main work of the game.

Empty columns

When a column has no cards left, it becomes an empty space. Only a King may be moved into an empty column, and as always, any cards on top of that King come along with it. If you have no King you can reach, the space stays empty for now.

House rule. Some players let any card fill an empty column. It makes the game noticeably easier. Our game offers this as an option in Settings; see empty column rules.

Building the Foundations

Whenever an Ace is the last card of a column, move it up to start a foundation. After that, the 2 of the same suit can go on it when that 2 is the last card of a column, then the 3, and so on.

Example. A column ends 10♦, A♣, 4♥. The A♣ cannot go up yet, because the 4♥ is covering it. If there is a black 5 at the end of another column, move the 4♥ onto it. Now the A♣ is the last card and can go to its foundation.

A Sample Opening

Here is how the first few moves of a game might go. Suppose three of the columns end like this:

  1. The J♥ in column 4 is a red Jack, and column 1 ends with a black Queen. Pick up the J♥. The 3♣, K♠ and 5♥ come with it. Column 1 is now Q♠, J♥, 3♣, K♠, 5♥, and column 4 ends with the 8♦.
  2. The 4♣ at the end of column 6 fits on the 5♥ that now ends column 1. Move it over. Column 6 now ends with the 6♠.
  3. Nothing takes the 6♠ yet, so look for a red 7. Later, when the 6♠ moves, the A♥ under it will be free to go to its foundation.
  4. Meanwhile, the 8♦ at the end of column 4 is the last face-up card there. If a black 9 turns up at the end of a column, the 8♦ can move onto it and a face-down card in column 4 will turn over.

Notice how each move is chosen for what it uncovers, not for how tidy it looks. Columns in Yukon stay messy for most of the game, and that is fine.

Winning and Getting Stuck

You win when all 52 cards are on the foundations. In our game, once every card is face up and the rest can simply be sent up one after another, the game finishes itself.

You are stuck when no move does any good: every face-up card either has nowhere to go or would only shuffle between two equally good spots. There is no stock to fall back on. At that point you can Undo and try a different line, restart the deal, or deal again.

Can every deal be won?

No. Some Yukon deals cannot be won no matter how well you play. For instance, a low card may be locked face down beneath the very cards that need it. Our deals are shuffled at random and are not filtered, so you will meet a hopeless one now and then. Most deals give a careful player a real chance, and your win rate will climb as you learn where to look.

Is There Scoring?

Yukon has no official score. You either get all the cards up or you don't. Our game counts your moves and, if you switch the timer on, your time, and it keeps a tally of games played, games won and your best winning streak. If you want a way to measure a lost game, count the cards you got onto the foundations.

Helpful Features in Our Game

Yukon Solitaire Rules at a Glance

CardsOne 52-card deck
Layout7 columns of 1, 6, 7, 8, 9, 10 and 11 cards
Face down at the start21 cards: none in column 1, then 1 to 6 in columns 2 to 7
Stock pileNone
Foundations4, one per suit, built Ace to King
Building in columnsDown by one rank, alternating red and black
Moving groupsAny face-up card with all cards on top of it, in order or not
Empty columnTakes a King (with the cards on it) only
GoalAll 52 cards on the foundations
ScoringNone official; count moves and time if you like

New to solitaire in general? Start with Klondike, the classic game, and its rules. If you enjoy games where nothing is hidden, FreeCell deals every card face up. Once you have the Yukon rules down, our Yukon strategy guide will help you win more often, and the variations page covers Russian Solitaire and other relatives.

Ready to try it? Play a free game of Yukon Solitaire with big, easy-to-read cards and unlimited undo. No sign-up needed.

Play Yukon Solitaire Now