All Fives Dominoes (Muggins)

Quick Rules

All Fives is played with a double-six set of 28 dominoes. You play against one computer player, and you each start with 7 tiles. The other 14 tiles stay face down in the boneyard.

  • The lead. Whoever holds the highest double plays it first. If nobody has a double, the heaviest tile leads.
  • Match the numbers. Take turns playing one tile whose number matches an open end of the layout.
  • The spinner. The first double played is the spinner. Once both of its ends are covered, you can also play on its two long sides, so the layout can grow in four directions.
  • Score with fives. After every play, add up the dots on all the open ends. If the total is 5, 10, 15, 20 or any multiple of 5, the player who just played scores that many points.
  • Doubles count double. A double at an open end counts both halves, so a 6–6 at the end adds 12.
  • Can't play? Draw from the boneyard until you can. If the boneyard is empty, pass.
  • Going out. Play your last tile and you also score your opponent's leftover dots, rounded to the nearest 5.
  • Winning. The first player to reach 150 points wins.

The box in the corner of the table always shows the count, for example Open ends: 6 + 4 + 5 = 15. When you pick up a tile, each place it fits shows what the count would become and whether it scores.

Read the full All Fives rules with worked examples

Help While You Play

  • Hint. Tap Hint on your turn to see the best play, how many points it makes and what it leaves open for the computer.
  • Why? Tap Why? next to a computer move to see its reason.
  • Show All Hands. When a hand ends, see the computer's tiles and what was left in the boneyard.
  • Replay This Deal. Play the same hand again with exactly the same tiles.
  • House rules. Play to 150 or 250, call your own points Muggins-style, or leave the last two tiles undrawn.

Tips for Winning

  • Look for the count first. Before you think about anything else, check whether any tile makes the ends a multiple of 5.
  • Watch what you leave behind. If the ends add up to 7, a single 3 makes 10 for your opponent. Try to leave totals that are hard to reach.
  • Fives and blanks are friendly. Tiles like the 5–0, 5–5 and 6–4 often score, so don't waste them when they score nothing.
  • Doubles at the ends are big. A double at an end counts twice, which can turn a small count into 15 or 20.
  • Get rid of heavy tiles once scoring chances dry up: whoever goes out scores the dots you are still holding.

More All Fives strategy

Frequently Asked Questions

Is this game free?

Yes. You can play as many games as you like for free, with no account and no download.

Is All Fives the same game as Muggins?

Yes, mostly. Both names are used for the same family of domino games where you score when the open ends add up to a multiple of five. Some families save the name Muggins for the version where you must call out your own score, and your opponent can take any points you forget. You can switch that rule on in Settings.

Does the computer cheat?

No. The computer can't see your tiles or the order of the boneyard. It only knows what you would know at a real table: the tiles on the table, the tiles in its own hand, how many tiles you hold, and which numbers you were missing when you had to draw. At the end of every hand, tap Show All Hands to see every tile. Each game also has a deal number, so you can replay the exact same tiles.

How do the Easy, Normal and Hard levels work?

Easy usually plays any tile that fits. Normal takes the biggest score it can and gets rid of heavy tiles. Hard also counts the tiles that have been played, remembers which numbers you were missing, avoids leaving you an easy multiple of five, and keeps tiles that will score on its next turn. No level ever sees your tiles.

How is the spinner counted?

The first double played is the spinner. While one of its ends is still open, it counts both halves, so a 5-5 counts as 10. Once tiles cover both of its ends it stops counting, and tiles can then be played on its two long sides. Those side arms count only after a tile has been played on them.

What happens when I go out?

When you play your last tile, you also score the dots left in your opponent's hand, rounded to the nearest five. For example, 13 dots round to 15 and 12 dots round to 10.

What if nobody can play?

If nobody can play and nobody can draw, the hand is blocked. The player with fewer dots in hand scores the difference, rounded to the nearest five. If the totals are equal, nobody scores.

Can I play with my family's house rules?

Yes. In Settings you can play to 150 or 250, turn on the Muggins call where you claim your own points, and leave the last two tiles in the boneyard. Your choices are saved and used from your next game.

Does the game save my progress?

Yes. Your game is saved in your browser after every move. Close the page and come back later, and you can carry on where you left off on the same device.

More questions? See How to Play All Fives and the rule variations.

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