Mexican Train Dominoes

Quick Rules

Mexican Train is played with a double-twelve set of 91 dominoes. You play against three computer players, and each of you starts with 12 tiles. The tiles left over are the boneyard.

  • The engine. Round 1 starts with the 12–12 in the middle, round 2 with the 11–11, and so on down to the 0–0 in round 13.
  • Your own train. Each player builds a line of tiles from the engine. The first tile must match the engine's number.
  • The Mexican Train. One extra train belongs to everyone. Anyone can start it or add to it.
  • One tile per turn. Match the open end of your train, the Mexican Train, or any train with an Open marker.
  • Can't play? Draw one tile. If it fits, play it. If not, pass, and your train gets an Open marker until you play on it again.
  • Doubles. Play a double and you must cover it with another tile. Until it's covered, everyone has to play there.
  • Scoring. When someone plays their last tile, everyone else adds up the dots in their hand. The 0–0 counts 50.
  • Winning. After 13 rounds, the lowest total wins.

Read the full Mexican Train rules with examples

Tips for Winning

  • Plan your train. At the start of a round, look for the longest line of tiles you can lay from the engine. Those tiles belong on your own train.
  • Use the Mexican Train for spare tiles. Tiles that don't fit your plan are best played on the Mexican Train or on an open train.
  • Keep your train closed. When your train has a marker, other players can change its end. Play on it again as soon as you can.
  • Only play a double you can cover. Otherwise you'll have to draw, and your train will be opened to everyone.
  • Unload big tiles early. A 12–11 left in your hand costs 23 points.

More Mexican Train strategy

Like dominoes with a different twist? Try Chicken Foot, where every double sprouts three "toes" that must be filled before play goes on.

Frequently Asked Questions

Is this Mexican Train game free?

Yes. You can play as many games as you like for free, with no account, no download and no sign-up.

Does the computer cheat?

No. The computer players only know what you could know at a real table: the trains, how many tiles each player holds, and their own tiles. At the end of every round you can tap Show All Hands to see every hand and the boneyard. Every game also has a deal number, and Replay This Deal lets you play exactly the same tiles again to check for yourself.

Why can't I play on another player's train?

Other players' trains are private until they get an Open marker. A train gets a marker when its owner cannot play and has to pass. You can always play on your own train and on the Mexican Train.

What happens when someone plays a double?

A double must be covered with another tile before anyone plays anywhere else. The player who played it gets to play again to cover it. If they can't, they draw, and if they still can't, they pass and their train gets a marker. Then the next player has to cover the double.

Why is the 0-0 worth 50 points?

In many families' rules, being caught with the double blank at the end of a round costs 50 points. You can change it to 0 in the House Rules.

Can I play by my family's rules?

Yes. Open Settings and look under House Rules. You can choose a 7-round short game, 15-tile hands, how the engine double is found, whether a double can be your last tile, a first-turn train, and what the 0-0 is worth.

Does the game save my progress?

Yes. Your game is saved in your browser after every move, so you can close the page and continue later on the same device.

More Free Games

  • Chicken Foot Match numbers, build a chicken foot from every double, and finish 10 rounds with the lowest score.
  • Dominoes The classic draw game with double-six tiles. Match the ends, draw when you are stuck, first to 100 wins.
  • All Fives Dominoes Score whenever the open ends add up to a multiple of five. Also known as Muggins.
  • Texas 42 The trick-taking domino game from Texas: bid, name trumps and win tricks with your partner.
  • Hearts Avoid hearts and the queen of spades, or shoot the moon and stick everyone else with the points.
  • Spades Bid your tricks with your partner, then make your bid. Spades are always trump.
  • Hand and Foot The family canasta game: play your hand, then your foot, and build clean and dirty books with your partner.
  • Canasta Meld sets of a kind, freeze the pile, and build canastas with your partner. Classic American scoring.
  • Cribbage Count fifteens, pairs and runs, and peg your way around the board to 121.
  • Gin Rummy Make sets and runs, knock when your leftover cards are low, and go for gin.
  • Euchre The fast trick-taking game of the Midwest: call trump, use your bowers and take three tricks.
  • Rummy Draw, meld sets and runs, lay off on the table and be first to go out.
  • Rummy 500 Score points for every card you meld, take from deep in the discard pile and race to 500.
  • Whist The classic partnership trick game with no bidding. Take seven tricks to score.
  • Oh Hell! Say exactly how many tricks you will take, then take that many: no more, no fewer.
  • Pinochle Bid, meld and take tricks with a 48-card deck. Partnership auction pinochle.
  • Bridge Contract bridge with a computer partner: bid your contract, then make it.
  • Crazy Eights Match the suit or the number, change the suit with an eight, and be first to play all your cards.
  • Switch The British cousin of Crazy Eights, with cards that skip, reverse and make the next player draw.
  • Go Fish Ask for the cards you need, collect sets of four and make the most books.
  • Old Maid Pair up your cards and don't be the one left holding the odd queen.
  • War Turn a card each; the higher card wins both. The simplest card game there is.
  • Spit A race to play your cards up or down on two piles, with a slow pace option so nobody is rushed.
  • Idiot Play equal or higher cards, pick up the pile when you can't, and don't be the last one holding cards.
  • Thirteen Shed your cards in singles, pairs, triples and runs. Twos are high. Also called Tien Len.
  • Escoba The Spanish fishing game: capture cards that add up to 15 and sweep the table.
  • Briscola Italy's favorite trick game with a 40-card deck. Win the valuable cards and reach 61 points.
  • Skat Germany's three-player classic: bid for the right to play alone against the other two.
  • Manni A three-player trick-taking game from Iceland, played to ten points.
  • Klondike Solitaire The classic solitaire. Draw one or three, with big cards, hints and unlimited undo.
  • FreeCell Every card is face up and almost every deal can be won. Use the four free cells wisely.
  • Spider Solitaire Build runs from King down to Ace. Play with one, two or four suits.
  • Pyramid Solitaire Clear the pyramid by pairing cards that add up to 13. Kings go on their own.
  • Tri Peaks Solitaire Clear three peaks by playing cards one higher or one lower than the last. Quick and relaxing.
  • Golf Solitaire Play cards one up or one down from the pile and try to clear all seven columns.
  • Yukon Solitaire Like Klondike with no stock: move any face-up group, even out of order, and dig out the hidden cards.
  • Scorpion Solitaire Build four same-suit runs from King down to Ace by moving whole groups of cards.
  • Canfield Solitaire A classic with a 13-card reserve. Build up by suit from whatever card starts the foundations.
  • Clock Solitaire Deal the cards around a clock face and turn them up one by one. Finish before the fourth King appears.
  • Crescent Solitaire Two decks in a crescent of sixteen piles. Build up from Aces and down from Kings.
  • Addiction Solitaire Line up each suit from 2 to King in four rows by moving cards into the gaps. Three shuffles to help.
  • Kings in the Corners Build down in alternating colors around the deck, put Kings in the corners, and be first to empty your hand.
  • Mahjong Solitaire Match pairs of free tiles to clear the board. Large, high-contrast tiles and every deal can be solved.
  • Jigsaw Puzzles Relaxing picture puzzles from 12 to 100 pieces, with big pieces that snap into place.
  • Sudoku Fill the grid so every row, column and box has 1 to 9. Big numbers, notes and three levels.
  • Word Search Find the hidden words in a grid of large letters. New puzzles by theme, as many as you like.
  • Minesweeper Use the numbers to work out where the mines are. Big squares and a clear flag button.
  • Triangles Take turns drawing lines between dots and claim every triangle you close.
  • Checkers American checkers on a big board. Jump, get kinged and clear the other side.
  • Backgammon Race your checkers home and bear them off before the computer does. Fair dice you can check.
  • Reversi Trap the other color between your discs to flip them. Most discs at the end wins.
  • Chess A friendly game of chess with large pieces, hints and computer levels from beginner up.
  • Sea Battle Hide your fleet, call your shots and sink every ship before yours go down.
  • Yacht Dice Roll five dice up to three times a turn and fill your score sheet. The classic dice game.
  • Farkle Roll six dice, set aside the scoring ones and decide when to stop before you lose it all.

See all games